This paper addresses the problem of improving the quality performance of synthetic video sequences by means of standard frame? based coders. The proposed technique can exploit bot...
We present a method to represent unstructured scalar fields at multiple levels of detail. Using a parallelizable classification algorithm to build a cluster hierarchy, we generate...
We present a set of techniques to simplify tree models for faster rendering while retaining their visual resemblance to the original model. This goal is achieved by setting a budg...
We present a novel human posture recognition method using convex programming based matching schemes. Instead of trying to segment the object from the background, we develop a nove...
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...