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140
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VISUALIZATION
2000
IEEE
15 years 9 months ago
Hardware-accelerated volume and isosurface rendering based on cell-projection
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Stefan Röttger, Martin Kraus, Thomas Ertl
VISUALIZATION
1999
IEEE
15 years 9 months ago
Spiraling Edge: Fast Surface Reconstruction from Partially Organized Sample Points
Many applications produce three-dimensional points that must be further processed to generate a surface. Surface reconstruction algorithms that start with a set of unorganized poi...
Patricia Crossno, Edward Angel
148
Voted
CGI
1998
IEEE
15 years 9 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
15 years 8 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
AIR
2006
129views more  AIR 2006»
15 years 4 months ago
Attention driven reference resolution in multimodal contexts
In recent years a a number of psycholinguistic experiments have pointed to the interaction between language and vision. In particular, the interaction between visual attention and ...
John D. Kelleher