We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Assume that we are trying to build a visual recognizer for a particular class of objects--chairs, for example--using existing induction methods. Assume the assistance of a human t...
With inspiration from psychophysical researches of the human visual system we propose a novel method for performance evaluation of contour based shape recognition algorithms. We u...
We show how to extract a contour line (or isosurface) from quadratic elements—specifically from quadratic triangles and tetrahedra. We also devise how to transform the resultin...
David F. Wiley, Henry R. Childs, Benjamin F. Grego...
Dimensionality reduction is a commonly used step in many algorithms for visualization, classification, clustering and modeling. Most dimensionality reduction algorithms find a low...