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AMDO
2004
Springer
15 years 10 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
DIAGRAMS
2004
Springer
15 years 10 months ago
A Cognitive Processing Perspective on Student Programmers' 'Graphicacy'
The ‘graphicacy’ of student programmers was investigated using several cognitive tasks designed to assess ER knowledge representation at the perceptual, semantic and output lev...
Richard Cox, Pablo Romero, Benedict du Boulay, Rud...
PCM
2004
Springer
125views Multimedia» more  PCM 2004»
15 years 10 months ago
Semantic Analysis of Basketball Video Using Motion Information
Abstract. This paper presents a new method for extracting semantic information from basketball video. Our approach consists of three stages: shot and scene boundary detection, scen...
Song Liu, Haoran Yi, Liang-Tien Chia, Deepu Rajan,...
RE
2004
Springer
15 years 10 months ago
Goal-Oriented Requirements Animation
Requirements engineers need to make sure that the requirements models and specifications they are building do accurately capture what stakeholders really want. Requirements animat...
Hung Tran Van, Axel van Lamsweerde, Philippe Masso...
DSRT
2003
IEEE
15 years 10 months ago
Real Time Inspection of Hidden Worlds
“Smart Things” are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment impli...
Alois Ferscha, Markus Keller