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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 5 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
162
Voted
VIS
2003
IEEE
145views Visualization» more  VIS 2003»
16 years 5 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
ICCV
2005
IEEE
15 years 9 months ago
Fast Global Kernel Density Mode Seeking with Application to Localisation and Tracking
We address the problem of seeking the global mode of a density function using the mean shift algorithm. Mean shift, like other gradient ascent optimisation methods, is susceptible...
Chunhua Shen, Michael J. Brooks, Anton van den Hen...
MM
2005
ACM
153views Multimedia» more  MM 2005»
15 years 9 months ago
Body degree zero
alization is a combination of abstract generated forms and found imagery. The frequency, amplitude, and percentage differences between samples of incoming data are mapped to forms ...
Alan Dunning, Paul Woodrow, Morley Hollenberg
MM
2004
ACM
100views Multimedia» more  MM 2004»
15 years 9 months ago
GURU: a multimedia distance-learning framework for users with disabilities
GURU is a distance-learning environment that renders multimedia information to users with disabilities in an accessible manner. It is an implementation framework developed as part...
Vidhya Balasubramanian, Nalini Venkatasubramanian