Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D instead of 2D computer graphics for visualization. Based on an analysis of this effe...
This paper presents a new, simple and practical algorithm to avoid artifacts when switching between discrete levels of detail (LOD) by smoothly blending LOD representations in ima...
This paper generalizes Markov Random Field (MRF) stereo methods to the generation of surface relief (height) fields rather than disparity or depth maps. This generalization enable...
George Vogiatzis, Philip H. S. Torr, Steven M. Sei...
There remains a limited understanding of factors in presence and its relation to performance. This research examined a range of synthetic environment (SE) design features (viewpoi...
Even in the current computer age, there are still many important application areas, such as early architectural design, where traditional tools like sketching on paper continue to...