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TROB
2008
86views more  TROB 2008»
14 years 9 months ago
Fusing Monocular Information in Multicamera SLAM
Abstract--This paper explores the possibilities of using monocular simultaneous localization and mapping (SLAM) algorithms in systems with more than one camera. The idea is to comb...
Joan Solà, André Monin, Michel Devy,...
JMM2
2007
127views more  JMM2 2007»
14 years 9 months ago
The Cut Detection Issue in the Animation Movie Domain
— In this paper we are proposing an improved cut detection algorithm adapted to the animation movies domain. A cut is the direct concatenation of two different shots and produces...
Bogdan Ionescu, Patrick Lambert, Didier Coquin, Va...
JPDC
2007
177views more  JPDC 2007»
14 years 9 months ago
Adaptive decomposition and remapping algorithms for object-space-parallel direct volume rendering of unstructured grids
Object space (OS) parallelization of an efficient direct volume rendering algorithm for unstructured grids on distributed-memory architectures is investigated. The adaptive OS de...
Cevdet Aykanat, Berkant Barla Cambazoglu, Ferit Fi...
CAD
2000
Springer
14 years 9 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
CGF
2002
187views more  CGF 2002»
14 years 9 months ago
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
A way to create effective stylized line drawings is to draw strokes that start and stop at visible portions along the silhouette of an object to be portrayed. In computer graphics...
Tobias Isenberg, Nick Halper, Thomas Strothotte