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VR
2002
IEEE
131views Virtual Reality» more  VR 2002»
15 years 10 months ago
A Combined Immersive and Desktop Authoring Tool for Virtual Environments
While frameworks and application programming interfaces for virtual reality are commonplace today, designing scenarios for virtual environments still remains a tedious and time co...
Roland Holm, Erwin Stauder, Roland Wagner, Markus ...
VL
2009
IEEE
156views Visual Languages» more  VL 2009»
15 years 11 months ago
Non-programmers identifying functionality in unfamiliar code: Strategies and barriers
Source code on the web is a widely available and potentially rich learning resource for nonprogrammers. However, unfamiliar code can be daunting to end-users without programming e...
Paul A. Gross, Caitlin Kelleher
107
Voted
VL
2003
IEEE
169views Visual Languages» more  VL 2003»
15 years 10 months ago
Additional context for gentle-slope systems
Interpreting general purpose programming constructs can be difficult because it requires context, such as knowledge of language syntax or idioms, which users may not have readily ...
Yasunori Harada, Richard Potter
KBSE
1997
IEEE
15 years 9 months ago
Application of Formal Methods to the Development of a Software Maintenance Tool
Partial evaluation is an optimization technique traditionally used in compilation. We have adapted this technique to the understanding of scientic application programs during t...
Sandrine Blazy, Philippe Facon
181
Voted
CGVR
2008
15 years 6 months ago
Generating Smooth Virtual Reality Maps Using 3D Building Blocks
- In this paper, we describe a 3D modeling program called RMBL3D, Realistic Maps Built like Legos, which manipulates the architectural repetition in building structures to produce ...
Bradley J. Wimpey, Walter D. Potter