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940views
17 years 6 months ago
Surface Rendering Using Vtk4.2 Qt3.x C++
This is an infrastructure code that integrates C++/Vt/Qt/Newmat into a cross-platform program that can run on any plateform Unix/Linux/Windows. For demo purposes, it loads any segm...
M. Sabry Hassouna
ICASSP
2009
IEEE
15 years 11 months ago
Fast LCD motion deblurring by decimation and optimization
The LCD deblurring problem is considered as a simple bounded quadratic programming problem and is solved using conjugate gradient with early stopping criteria to avoid excessive s...
Stanley H. Chan, Truong Q. Nguyen
138
Voted
LPNMR
2005
Springer
15 years 10 months ago
A DLP System with Object-Oriented Features
The paper presents DLV+ a Disjunctive Logic Programming system with object-oriented constructs, including classes, objects, (multiple) inheritance, and types. DLV+ is built on top ...
Francesco Ricca, Nicola Leone, Valerio De Bonis, T...
SI3D
1995
ACM
15 years 8 months ago
CamDroid: A System for Implementing Intelligent Camera Control
In this paper, a method of encapsulating camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programm...
Steven M. Drucker, David Zeltzer
CGF
2005
147views more  CGF 2005»
15 years 4 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann