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128
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IWPC
2003
IEEE
15 years 10 months ago
Event-Based Performance Analysis
Understanding performance and related issues in a complex system requires analyzing where and why the program spends its resources. In a reactive system such as a interactive appl...
Steven P. Reiss
140
Voted
UIST
2003
ACM
15 years 10 months ago
A molecular architecture for creating advanced GUIs
This paper presents a new GUI architecture for creating advanced interfaces. This model is based on a limited set of general principles that improve flexibility and provide capabi...
Eric Lecolinet
VVS
1998
IEEE
97views Visualization» more  VVS 1998»
15 years 9 months ago
Volume Animation Using the Skeleton Tree
In this paper, we describe a technique to animate volumes using a volumetric skeleton. The skeleton is computed from the actual volume, based on a reversible thinning procedure us...
Nikhil Gagvani, Deepak R. Kenchammana-Hosekote, De...
ICRA
1993
IEEE
131views Robotics» more  ICRA 1993»
15 years 9 months ago
Exploration Strategies for Mobile Robots
The problem of programming a robot t o carry out a systematic exploration of its environment using realistic sensors is considered in this paper. The robot is modelled as a single...
Camillo J. Taylor, David J. Kriegman
3DPVT
2004
IEEE
125views Visualization» more  3DPVT 2004»
15 years 8 months ago
GPU-Assisted Z-Field Simplification
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...
Alexander Bogomjakov, Craig Gotsman