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VISUALIZATION
1997
IEEE
15 years 11 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
PAMI
2008
190views more  PAMI 2008»
15 years 7 months ago
Scene Classification Using a Hybrid Generative/Discriminative Approach
We investigate whether dimensionality reduction using a latent generative model is beneficial for the task of weakly supervised scene classification. In detail we are given a set ...
Anna Bosch, Andrew Zisserman, Xavier Muñoz
CIE
2004
Springer
15 years 7 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
CHI
2007
ACM
16 years 7 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....
WWW
2004
ACM
16 years 7 months ago
Fine-grained, structured configuration management for web projects
Researchers in Web engineering have regularly noted that existing Web application development environments provide little support for managing the evolution of Web applications. K...
Tien Nhut Nguyen, Ethan V. Munson, Cheng Thao