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167
Voted
KES
1998
Springer
15 years 8 months ago
An acquisition of the relation between vision and action using self-organizing map and reinforcement learning
An agent must acquire internal representation appropriate for its task, environment, sensors. As a learning algorithm, reinforcement learning is often utilized to acquire the rela...
Kazunori Terada, Hideaki Takeda, Toyoaki Nishida
129
Voted
AIPS
2008
15 years 6 months ago
HiPPo: Hierarchical POMDPs for Planning Information Processing and Sensing Actions on a Robot
Flexible general purpose robots need to tailor their visual processing to their task, on the fly. We propose a new approach to this within a planning framework, where the goal is ...
Mohan Sridharan, Jeremy L. Wyatt, Richard Dearden
175
Voted
TVCG
2010
205views more  TVCG 2010»
15 years 2 months ago
Estimation of Detection Thresholds for Redirected Walking Techniques
—In immersive virtual environments (IVEs) users can control their virtual viewpoint by moving their tracked head and by walking through the real world. Usually, movements in the ...
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald...
137
Voted
APGV
2010
ACM
301views Visualization» more  APGV 2010»
15 years 6 months ago
Egocentric distance judgments in a large screen display immersive virtual environment
People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances ar...
Ivelina V. Alexandrova, Paolina T. Teneva, Stephan...
158
Voted
CVPR
2003
IEEE
16 years 5 months ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade