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WSCG
2004
160views more  WSCG 2004»
14 years 11 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
72
Voted
PG
2002
IEEE
15 years 2 months ago
A Method of Human Short Hair Modeling and Real Time Animation
This paper describes a method of human short hair modeling and real time animation. A method is proposed to model the short hair. First, a hair style model is derived from a scalp...
Yang Guang, Zhiyong Huang
CGF
2000
138views more  CGF 2000»
14 years 9 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
3DPVT
2002
IEEE
199views Visualization» more  3DPVT 2002»
15 years 2 months ago
Reconstruction of Three Dimensional Models from Real Images
An image based model reconstruction system is described. Real images of a rigid object acquired under a simple but controlled environment are used to recover the three dimensional...
Ulas Yilmaz, Adem Yasar Mülayim, Volkan Atala...
CG
2002
Springer
14 years 9 months ago
Dynamic superimposition of synthetic objects on rigid and simple-deformable real objects
A current challenge in augmented reality applications is the accurate superimposition of synthetic objects on real objects within the environment. This challenge is heightened whe...
Yann Argotti, Larry S. Davis, Valerie Outters, Jan...