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TVCG
2012
185views Hardware» more  TVCG 2012»
13 years 6 days ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
ICCV
2003
IEEE
15 years 11 months ago
Counting People in Crowds with a Real-Time Network of Simple Image Sensors
Estimating the number of people in a crowded environment is a central task in civilian surveillance. Most vision-based counting techniques depend on detecting individuals in order...
Danny B. Yang, Héctor H. González-Ba...
ISMAR
2008
IEEE
15 years 4 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...
AVSS
2007
IEEE
15 years 4 months ago
Midground object detection in real world video scenes
Traditional video scene analysis depends on accurate background modeling to identify salient foreground objects. However, in many important surveillance applications, saliency is ...
Brian Valentine, Senyo Apewokin, Linda M. Wills, D...
PG
2007
IEEE
15 years 4 months ago
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces
We introduce QAS, an efficient quadratic approximation of subdivision surfaces which offers a very close appearance compared to the true subdivision surface but avoids recursion,...
Tamy Boubekeur, Christophe Schlick