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ICPR
2008
IEEE
15 years 4 months ago
3D reconstruction by combining shape from silhouette with stereo
In this paper we propose a 3D reconstruction algorithm by combining shape from silhouette with stereo. Visual hull of the object is first derived from multi-view silhouette image...
Huei-Yung Lin, Jing-Ren Wu
ENVSOFT
2006
60views more  ENVSOFT 2006»
14 years 9 months ago
Interactive Ground Water (IGW)
IGW is a software environment for real-time 2D and 3D groundwater modeling. The software functions as a ``numerical laboratory'' in which the modeler can freely explore:...
Shu-Guang Li, Qun Liu
ICCV
2003
IEEE
15 years 11 months ago
Real-Time Simultaneous Localisation and Mapping with a Single Camera
Ego-motion estimation for an agile single camera moving through general, unknown scenes becomes a much more challenging problem when real-time performance is required rather than ...
Andrew J. Davison
ECCV
2004
Springer
15 years 11 months ago
On the Significance of Real-World Conditions for Material Classification
Classifying materials from their appearance is a challenging problem, especially if illumination and pose conditions are permitted to change: highlights and shadows caused by 3D st...
Eric Hayman, Barbara Caputo, Mario Fritz, Jan-Olof...
ISVC
2009
Springer
15 years 4 months ago
Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality
In this paper, we present a system for performing real-time occlusion-aware interactions in a mixed reality environment. Our system consists of 16 ceiling-mounted cameras observing...
Alexander Ladikos, Nassir Navab