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164
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CVPR
2000
IEEE
16 years 6 months ago
Segmenting Visual Actions Based on Spatio-Temporal Motion Patterns
The analysis of human action captured in video sequences has been a topic of considerable interest in computer vision. Much of the previous work has focused on the problem of acti...
Yong Rui, P. Anandan
VL
2008
IEEE
130views Visual Languages» more  VL 2008»
15 years 11 months ago
Exploring the evolution of software quality with animated visualization
Assessing software quality and understanding how events in its evolution have lead to anomalies are two important steps toward reducing costs in software maintenance. Unfortunatel...
Guillaume Langelier, Houari A. Sahraoui, Pierre Po...
SG
2007
Springer
15 years 10 months ago
Highly Realistic 3D Presentation Agents with Visual Attention Capability
This research proposes 3D graphical agents in the role of virtual presenters with a new type of functionality – the capability to process and respond to visual attention of users...
Arjen Hoekstra, Helmut Prendinger, Nikolaus Bee, D...
126
Voted
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 10 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
VR
2003
IEEE
178views Virtual Reality» more  VR 2003»
15 years 10 months ago
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments
This paper describes the HOMERE system: a multimodal system dedicated to visually impaired people to explore and navigate inside virtual environments. The system addresses three m...
Anatole Lécuyer, Pascal Mobuchon, Christine...