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NOSSDAV
2005
Springer
15 years 5 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
VAMOS
2008
Springer
15 years 1 months ago
Reflective Component-based Technologies to Support Dynamic Variability
In this paper we propose an approach to support dynamic or runtime variability in systems that must adapt dynamically to changing runtime context. The approach is founded on refle...
Nelly Bencomo, Gordon S. Blair, Carlos A. Flores-C...
EGC
2005
Springer
15 years 5 months ago
A Monitoring Architecture for Control Grids
Abstract. Monitoring systems are nowadays ubiquitous in complex environments, such as Grids. Their use is fundamental for performance evaluation, problem spotting, advanced debuggi...
Alexandru Iosup, Nicolae Tapus, Stéphane Vi...
WSC
2004
15 years 1 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
VISUALIZATION
1999
IEEE
15 years 4 months ago
Digital Design of a Surgical Simulator for Interventional Magnetic Resonance Imaging
We present the design of a simulator for a prototype interventional magnetic resonance imaging scanner. This MRI scanner is integrated with an operating theater, enabling new tech...
Terry S. Yoo, Penny Rheingans