Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
A general volume rendering technique is described that efficiently produces images of excellent quality from data defined over irregular grids having a wide variety of formats. Re...
Jane Wilhelms, Allen Van Gelder, Paul Tarantino, J...
Our goal is to embed free-form constraints into a graphical model. With such constraints a graphic can maintain its visual integrity--and break rules tastefully--while being manip...
Tom Ngo, Doug Cutrell, Jenny Dana, Bruce Randall D...
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Programming a humanoid robot to walk is a challenging problem in robotics. Traditional approaches rely heavily on prior knowledge of the robot's physical parameters to devise...
Rawichote Chalodhorn, David B. Grimes, Keith Groch...