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GRAPHICSINTERFACE
1998
15 years 5 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
WSCG
2003
228views more  WSCG 2003»
15 years 5 months ago
The Escritoire: A Personal Projected Display
The Escritoire is a horizontal desk surface that uses two overlapping digital projectors to create a foveal display – a large interactive surface that has a high-resolution area...
Mark Ashdown, Peter Robinson
WSCG
2003
112views more  WSCG 2003»
15 years 5 months ago
Interacting Agents with Memory in Virtual Ecosystems
An agent-based modeling of virtual ecosystems is presented. A virtual ecosystem develops by plant competition according to biologically inspired rules and tends to reach stability...
Bedrich Benes, Javier Abdul Cordóba, Juan M...
NIPS
2000
15 years 5 months ago
Learning Switching Linear Models of Human Motion
The human figure exhibits complex and rich dynamic behavior that is both nonlinear and time-varying. Effective models of human dynamics can be learned from motion capture data usi...
Vladimir Pavlovic, James M. Rehg, John MacCormick
WSCG
2000
95views more  WSCG 2000»
15 years 5 months ago
An Immersive Virtual Environment for Special Relativity
This paper presents an immersive virtual environment which allows the user to virtually explore and experience special relativity, including phenomena such as Lorentz contraction,...
Daniel Weiskopf
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