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122
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IUI
2009
ACM
16 years 14 days ago
Trailblazer: enabling blind users to blaze trails through the web
For blind web users, completing tasks on the web can be frustrating. Each step can require a time-consuming linear search of the current web page to find the needed interactive e...
Jeffrey P. Bigham, Tessa A. Lau, Jeffrey Nichols
139
Voted
CDVE
2007
Springer
124views Visualization» more  CDVE 2007»
15 years 9 months ago
"Integrare", a Collaborative Environment for Behavior-Oriented Design
In order to build complex, large-scale, dependable systems it is necessary to use a development environment with an integrated set of capabilities that supports editing and formal...
Lian Wen, Robert Colvin, Kai Lin, John Seagrott, N...
AVSS
2005
IEEE
15 years 9 months ago
Hypovigilence analysis: open or closed eye or mouth? Blinking or yawning frequency?
This paper proposes a frequency method to estimate the state open or closed of eye and mouth and to detect associated motion events such as blinking and yawning. The context of th...
Alexandre Benoit, Alice Caplier
127
Voted
VRML
2004
ACM
15 years 9 months ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
135
Voted
GI
2004
Springer
15 years 9 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
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