We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
It is common for 3D visualization systems to provide multiple points of view to a user, but there have been many solutions to the problem of linking these views so that users can ...
In this paper, we describe a graphical workflow management system called HyperThesis to address the challenges of integrating bioinformatics applications. HyperThesis is an integ...
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...