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IV
1999
IEEE
91views Visualization» more  IV 1999»
15 years 9 months ago
Triangle Mesh Compression for Fast Rendering
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
Dong-Gyu Park, Yang-Soo Kim, Hwan-Gue Cho
VL
1996
IEEE
105views Visual Languages» more  VL 1996»
15 years 9 months ago
Enhancing Iconic Program Reusability with Object Sharing
This paper describes how to improve the reusability of iconic program modules. In iconic programming systems, the most important features for reuse are the customization of a modu...
Yuichi Koike, Yasuyuki Maeda, Yoshiyuki Koseki
VL
1992
IEEE
192views Visual Languages» more  VL 1992»
15 years 9 months ago
Graphic Object Layout with Interactive Genetic Algorithms
Automatic graphic objectlayout methods havelong been studied in many application areas in which graphic objects should be laid out to satisfy the constraints specific to each appl...
Toshiyuki Masui
3DPVT
2004
IEEE
183views Visualization» more  3DPVT 2004»
15 years 8 months ago
Projection Model, 3D Reconstruction and Rigid Motion Estimation from Non-Central Catadioptric Images
This paper addresses the problem of rigid motion estimation and 3D reconstruction in vision systems where it is possible to recover the incident light ray direction from the image...
Nuno Gonçalves, Helder Araújo
3DPVT
2004
IEEE
316views Visualization» more  3DPVT 2004»
15 years 8 months ago
A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data
Abstract-General information about a class of objects, such as human faces or teeth, can help to solve the otherwise ill-posed problem of reconstructing a complete surface from spa...
Volker Blanz, Albert Mehl, Thomas Vetter, Hans-Pet...