One of the main goals in realistic rendering is to generate images that are indistinguishable from photographs – but how do observers decide whether an image is photographic or c...
Paul Rademacher, Jed Lengyel, Edward Cutrell, Turn...
Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effe...
Joe Kniss, Simon Premoze, Charles D. Hansen, David...
Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via te...
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Very large interactive wall displays do not lend themselves to use with traditional interaction modalities such as mice and keyboards. It is necessary that we develop new interact...
David England, Eva Hornecker, Chris Roast, Pablo R...