Sciweavers

14967 search results - page 2712 / 2994
» Visualizing the visual system
Sort
View
PG
2003
IEEE
15 years 10 months ago
Hierarchical Least Squares Conformal Map
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
Nicolas Ray, Bruno Lévy
143
Voted
PG
2003
IEEE
15 years 10 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
118
Voted
PG
2003
IEEE
15 years 10 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
PG
2003
IEEE
15 years 10 months ago
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clust...
Kelly Ward, Ming C. Lin
SIBGRAPI
2003
IEEE
15 years 10 months ago
Secure Authentication Watermarking for Binary Images
Abstract. Authentication watermarking is a hidden data inserted into an image, in order to detect any alterations. It seems to be almost impossible to design a really secure authen...
Hae Yong Kim, Amir Afif
« Prev « First page 2712 / 2994 Last » Next »