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SIGGRAPH
2003
ACM
15 years 9 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
CAIP
2003
Springer
133views Image Analysis» more  CAIP 2003»
15 years 9 months ago
Automatic Segmentation of Diatom Images
A general framework for automatic segmentation of diatom images is presented. This segmentation is a critical first step in contour-based methods for automatic identification of ...
Andrei Jalba, Jos B. T. M. Roerdink
COSIT
2003
Springer
94views GIS» more  COSIT 2003»
15 years 9 months ago
Testing the First Law of Cognitive Geography on Point-Display Spatializations
Abstract. Spatializations are computer visualizations in which nonspatial information is depicted spatially. Spatializations of large databases commonly use distance as a metaphor ...
Daniel R. Montello, Sara Irina Fabrikant, Marco Ru...
DIGRA
2003
Springer
15 years 9 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
DIGRA
2003
Springer
15 years 9 months ago
The appeal of cute monkeys
If we agree with Sega and Nintendo advertising and look at the selling numbers of the game Super Monkey Ball, it seems that its characters, MeeMee, GonGon, Baby and AiAi would hav...
Susana Pajares Tosca
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