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PG
2003
IEEE
15 years 11 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
APGV
2005
ACM
141views Visualization» more  APGV 2005»
15 years 12 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
CVIU
2007
143views more  CVIU 2007»
15 years 6 months ago
Visual terrain mapping for Mars exploration
One goal for future Mars missions is for a rover to be able to navigate autonomously to science targets not visible to the rover, but seen in orbital or descent images. This can b...
Clark F. Olson, Larry H. Matthies, John R. Wright,...
RULEML
2009
Springer
16 years 29 days ago
Exploration of SWRL Rule Bases through Visualization, Paraphrasing, and Categorization of Rules
Rule bases are increasingly being used as repositories of knowledge content on the Semantic Web. As the size and complexity of these rule bases s, developers and end users need met...
Saeed Hassanpour, Martin J. O'Connor, Amar K. Das
TCSV
2010
15 years 1 months ago
Compressed Domain Video Object Segmentation
We propose a compressed domain video object segmentation method for MPEG or MPEG-like encoded videos. Computational superiority is the main advantage of the compressed domain proc...
Fatih Murat Porikli, Faisal I. Bashir, Huifang Sun