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» Volume Animation Using the Skeleton Tree
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120
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CG
2008
Springer
15 years 1 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
131
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GRAPHICSINTERFACE
2000
15 years 2 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
313
Voted

Publication
1500views
17 years 2 months ago
Robust Centerline Extraction Framework Using Level Sets
In this paper, we present a novel framework for computing centerlines for both 2D and 3D shape analysis. The framework works as follows: an object centerline point is selected aut...
M. Sabry Hassouna, Aly A. Farag
391
Voted

Presentation
3660views
17 years 2 months ago
Robust Centerline Extraction Framework Using Level Sets
In this paper, we present a novel framework for computing centerlines for both 2D and 3D shape analysis. The framework works as follows: an object centerline point is selected auto...
M. Sabry Hassouna
128
Voted
VRST
2003
ACM
15 years 6 months ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann