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EMMCVPR
2003
Springer
15 years 2 months ago
Generalized Multi-camera Scene Reconstruction Using Graph Cuts
Reconstructing a 3-D scene from more than one camera is a classical problem in computer vision. One of the major sources of difficulty is the fact that not all scene elements are v...
Vladimir Kolmogorov, Ramin Zabih, Steven J. Gortle...
IJVR
2008
166views more  IJVR 2008»
14 years 9 months ago
Context Sensitive Stylesheets for Scene Graphs
Augmented Reality (AR) enables users to visualize synthetic information overlaid on a real video stream. Such visualization is achieved by tools that vary depending on the underlyi...
Erick Méndez, Dieter Schmalstieg
IPMI
2007
Springer
15 years 10 months ago
Inter and Intra-modal Deformable Registration: Continuous Deformations Meet Efficient Optimal Linear Programming
In this paper we propose a novel non-rigid volume registration based on discrete labeling and linear programming. The proposed framework reformulates registration as a minimal path...
Ben Glocker, Nikos Komodakis, Nikos Paragios, Geor...
IEEECGIV
2005
IEEE
15 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
VVS
2000
IEEE
176views Visualization» more  VVS 2000»
15 years 2 months ago
4D volume rendering with the Shear Warp factorisation
A novel approach for rendering time-varying data based on the Shear-Warp factorisation is presented. Reduction in storage space is achieved by detecting the changed areas within e...
Kostas Anagnostou, Tim J. Atherton, Andrew E. Wate...