We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
This paper introduces a new multi-view reconstruction problem called approximate N -view stereo. The goal of this problem is to recover a oneparameter family of volumes that are in...
Abstract. In this paper we show how Metropolis Light Transport can be extended both in the underlying theoretical framework and the algorithmic implementation to incorporate volume...
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
In this paper, we propose a novel predictive model for
object boundary, which can integrate information from any
sources. The model is a dynamic “object” model whose
manifes...
Tian Shen (Lehigh University), Hongsheng Li (Lehig...