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TVCG
2012
184views Hardware» more  TVCG 2012»
13 years 3 days ago
Output-Sensitive Construction of Reeb Graphs
—The Reeb graph of a scalar function represents the evolution of the topology of its level sets. This paper describes a near-optimal output-sensitive algorithm for computing the ...
Harish Doraiswamy, Vijay Natarajan
71
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GD
2004
Springer
15 years 3 months ago
No-Three-in-Line-in-3D
The no-three-in-line problem, introduced by Dudeney in 1917, asks for the maximum number of points in the n × n grid with no three points collinear. In 1951, Erd¨os proved that t...
Attila Pór, David R. Wood
RT
2001
Springer
15 years 2 months ago
Real-Time Occlusion Culling with a Lazy Occlusion Grid
We present a new conservative image-based occlusion culling method to increase the speed of hardware accelerated rendering of very complex general scenes which may consist of mill...
Heinrich Hey, Robert F. Tobler, Werner Purgathofer
GRAPHICSINTERFACE
2000
14 years 11 months ago
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees
The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...
Alexandre Meyer, Fabrice Neyret
TVCG
2010
180views more  TVCG 2010»
14 years 8 months ago
Result-Driven Exploration of Simulation Parameter Spaces for Visual Effects Design
—Graphics artists commonly employ physically-based simulation for the generation of effects such as smoke, explosions, and similar phenomena. The task of finding the correct par...
Stefan Bruckner, Torsten Möller