We address visual correspondence problems without assuming that scene points have similar intensities in different views.This situation is common, usually due to non-lambertian sc...
Because of the convenience of a text-based format 3D content is often published in form of a gzipped file that contains an ASCII description of the scene graph. While compressed ...
Many problems in computer graphics and computer vision require accurate global visibility information. Previous approaches have typically been complicated to implement and numeric...
The goal of computational auditory scene analysis (CASA) is to create computer systems that can take as input a mixture of sounds and form packages of acoustic evidence such that ...
Abstract. We follow up on the work of Ebner[1] in studying representations for evolutionary design of objects. We adopt both the method and the simulation framework, and perform mo...