Representations for interactive photorealistic visualization of scenes range from compact 2D panoramas to dataintensive 4D light fields. In this paper, we propose a technique for ...
Ke Colin Zheng, Sing Bing Kang, Michael F. Cohen, ...
A significant problem encounteredwhen building Augmented Reality (AR) systems is that all spatial knowledge about the world has uncertainty associated with it. This uncertainty m...
Enylton Machado Coelho, Blair MacIntyre, Simon Jul...
The MPEG-4 Face and Body Animation (FBA) specifications aims at standardizing an interchange format for specifying virtual face and body modeling and related animation parameters....
This paper presents an advanced animation framework for virtual character within the MPEG-4 standard. The Bonebased Animation (BBA) specifications are described and it is shown ho...
: We combine a low resolution time-of-flight depth image camera based on photonic mixer devices with two standard cameras in a stereo configuration. We show that this approach is u...