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I3D
2010
ACM
15 years 7 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
PG
2002
IEEE
15 years 2 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
CCCG
2006
14 years 11 months ago
Geometric Separator for d-Dimensional Ball Graphs
We study the graph partitioning problem on ddimensional ball graphs in a geometric way. Let B be a set of balls in d-dimensional Euclidean space with radius ratio and -precision....
Kebin Wang, Shang-Hua Teng
ACCV
2009
Springer
15 years 2 months ago
Video Segmentation Using Iterated Graph Cuts Based on Spatio-temporal Volumes
Abstract. We present a novel approach to segmenting video using iterated graph cuts based on spatio-temporal volumes. We use the mean shift clustering algorithm to build the spatio...
Tomoyuki Nagahashi, Hironobu Fujiyoshi, Takeo Kana...
VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
15 years 2 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...