This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
We study the graph partitioning problem on ddimensional ball graphs in a geometric way. Let B be a set of balls in d-dimensional Euclidean space with radius ratio and -precision....
Abstract. We present a novel approach to segmenting video using iterated graph cuts based on spatio-temporal volumes. We use the mean shift clustering algorithm to build the spatio...
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...