In traditional animation, keyframes are modeled and standard graphics pipeline is used to animate the scene. In this paper we consider volume animation where the 30 world and its ...
V. Chandru, N. Mahesh, M. Manivannan, Swami Manoha...
This paper proposes a novel volume-based motion capture method using a bottom-up analysis of volume data and an example topology database of the human body. By using a two-step gra...
We use Bernstein's Theorem [1] to obtain combinatorial bounds for the number of embeddings of Laman graph frameworks modulo rigid motions. For this, we study the mixed volume...
We present a semi-automatic segmentation technique of the anatomical structures of the brain: cerebrum, cerebellum, and brain stem. The method uses graph cuts segmentation with an...
Huy-Nam Doan, Gregory G. Slabaugh, Gozde B. Unal, ...