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SIGGRAPH
2000
ACM
15 years 2 months ago
Interactive multi-pass programmable shading
Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...
CA
1999
IEEE
15 years 2 months ago
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Marcelo Kallmann, Daniel Thalmann
VRML
1998
ACM
15 years 1 months ago
Building OpenWorlds
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
Paul J. Diefenbach, Prakash Mahesh, Daniel Hunt
76
Voted
VRML
1997
ACM
15 years 1 months ago
MaPS: Movement and Planning Support for Navigation in an Immersive VRML Browser
This paper describes the design and implementation of the user interface for a prototype immersive VRML2 browser, with particular reference to the planning and viewpoint movement ...
John D. M. Edwards, Chris Hand
88
Voted
ECCV
2010
Springer
15 years 1 months ago
Discovering Multipart Appearance Models from Captioned Images
Abstract. Even a relatively unstructured captioned image set depicting a variety of objects in cluttered scenes contains strong correlations between caption words and repeated visu...