Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
This paper describes the design and implementation of the user interface for a prototype immersive VRML2 browser, with particular reference to the planning and viewpoint movement ...
Abstract. Even a relatively unstructured captioned image set depicting a variety of objects in cluttered scenes contains strong correlations between caption words and repeated visu...