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BMVC
2002
15 years 4 days ago
Improving architectural 3D reconstruction by plane and edge constraining
This paper presents new techniques for improving the structural quality of automatically acquired architectural 3D models. Common architectural features like parallelism and ortho...
H. Cantzler, Robert B. Fisher, Michel Devy
GMP
2000
IEEE
148views Solid Modeling» more  GMP 2000»
15 years 2 months ago
Polyhedral Surface Smoothing with Simultaneous Mesh Regularization
A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and os...
Yutaka Ohtake, Alexander G. Belyaev, Ilia A. Bogae...
IJRR
2010
102views more  IJRR 2010»
14 years 8 months ago
Space-carving Kernels for Accurate Rough Terrain Estimation
Abstract— Accurate terrain estimation is critical for autonomous offroad navigation. Reconstruction of a 3D surface allows rough and hilly ground to be represented, yielding fast...
Raia Hadsell, J. Andrew Bagnell, Daniel F. Huber, ...
BMVC
2000
14 years 11 months ago
A Statistical Geometric Framework for Reconstruction of Scene Models
This paper addresses the problem of reconstructing surface models of indoor scenes from sparse 3D scene structure captured from N camera views. Sparse 3D measurements of real scen...
Anastasios Manessis, Adrian Hilton, Philip F. McLa...
CGI
1998
IEEE
15 years 2 months ago
Hierarchical Decomposition of Datasets on Irregular Surface Meshes
In this paper we introduce multiresolution analysis (MRA) algorithmsintendedto be used in scientific visualization,and basedon a non-nestedset ofapproximatingspaces. The need for ...
Georges-Pierre Bonneau, Alexandre Gerussi