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» Volumetric Ray Tracing
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SIGGRAPH
1991
ACM
15 years 3 months ago
Spectrally optimal sampling for distribution ray tracing
Nonuniform sampling of images is a useful technique in computer graphics, because a properly designed pattern of samples can make aliasing take the form of high-frequency random n...
Don P. Mitchell
VMV
2008
126views Visualization» more  VMV 2008»
15 years 1 months ago
Ray Tracing with the Single Slab Hierarchy
Bounding volume hierarchies have become a very popular way to speed up ray tracing. In this paper we present a novel traversal and approximation scheme for bounding volume hierarc...
Martin Eisemann, Christian Woizischke, Marcus A. M...
CGF
2008
140views more  CGF 2008»
14 years 12 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
CGF
2011
14 years 3 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
CGF
2008
141views more  CGF 2008»
14 years 11 months ago
Accelerating Ray Tracing using Constrained Tetrahedralizations
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ray tracing. A constrained tetrahedralization of a scene is a tetrahedralization ...
Ares Lagae, Philip Dutré