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SIGGRAPH
2000
ACM
13 years 10 months ago
Conservative volumetric visibility with occluder fusion
Visibility determination is a key requirement in a wide range of graphics algorithms. This paper introduces a new approach to the computation of volume visibility, the detection o...
Gernot Schaufler, Julie Dorsey, Xavier Déco...
VISUALIZATION
1994
IEEE
13 years 10 months ago
VolVis: A Diversified Volume Visualization System
VolVis is a diversified, easy to use, extensible, high performance, and portable volume visualization system for scientists and engineers as well as for visualization developers a...
Ricardo S. Avila, Taosong He, Lichan Hong, Arie E....
TOG
2008
174views more  TOG 2008»
13 years 6 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
DAGSTUHL
1997
13 years 7 months ago
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms
This paper describes and demonstrates the e ectiveness of several metrics for data level comparison of direct volume rendering (DVR) algorithms. The focus is not on speed ups from...
Kwansik Kim, Alex Pang
CGF
2004
173views more  CGF 2004»
13 years 6 months ago
GPU-Based Nonlinear Ray Tracing
In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ...
Daniel Weiskopf, Tobias Schafhitzel, Thomas Ertl