We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we impl...
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
In this paper we propose to introduce novel constructs for workflow modeling in the context of changing the organization of work when virtualizing organizations. We do not only de...
The aim of DICE is the improvement of communication between culture-providers (institutions, museums, etc.) and different categories of users (scholars, publishers, culturaltouris...
Abstract. We propose a distributed coalition formation strategy for collaborative sensing tasks in camera sensor networks. The proposed model supports taskdependent node selection ...