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3DPVT
2006
IEEE
183views Visualization» more  3DPVT 2006»
15 years 7 months ago
High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming
We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dy...
Liang Wang, Miao Liao, Minglun Gong, Ruigang Yang,...
PARA
1998
Springer
15 years 6 months ago
Portable Implementation of Real-Time Signal Processing Benchmarks on HPC Platforms
Abstract. For the evaluation of HPC systems for real-time signal processing, real-time benchmarks have recently been proposed by the US DoD signal processing and HPC communities. F...
Jinwoo Suh, Viktor K. Prasanna
145
Voted
ISM
2008
IEEE
185views Multimedia» more  ISM 2008»
15 years 8 months ago
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collaboration. Our multi-camera system performs a full-body 3D reconstruct...
Gregorij Kurillo, Ramanarayan Vasudevan, Edgar J. ...
ECBS
2007
IEEE
155views Hardware» more  ECBS 2007»
15 years 5 months ago
Evaluating the Quality of Models Extracted from Embedded Real-Time Software
Due to the high cost of modeling, model-based techniques are yet to make their impact in the embedded systems industry, which still persist on maintaining code-oriented legacy sys...
Joel Huselius, Johan Kraft, Hans Hansson, Sasikuma...
124
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SI3D
1995
ACM
15 years 5 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...