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104
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ATAL
2008
Springer
14 years 11 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
AAAI
2010
14 years 11 months ago
Activity and Gait Recognition with Time-Delay Embeddings
Activity recognition based on data from mobile wearable devices is becoming an important application area for machine learning. We propose a novel approach based on a combination ...
Jordan Frank, Shie Mannor, Doina Precup
82
Voted
ICPR
2004
IEEE
15 years 10 months ago
Switching Particle Filters for Efficient Real-time Visual Tracking
Particle filtering is an approach to Bayesian estimation of intractable posterior distributions from time series signals distributed by non-Gaussian noise. A couple of variant par...
Kenji Doya, Shin Ishii, Takashi Bando, Tomohiro Sh...
DATE
2007
IEEE
78views Hardware» more  DATE 2007»
15 years 3 months ago
Hardware scheduling support in SMP architectures
In this paper we propose a hardware real time operating system (HW-RTOS) that implements the OS layer in a dual-processor SMP architecture. Intertask communication is specified b...
André C. Nácul, Francesco Regazzoni,...
87
Voted
VRST
2006
ACM
15 years 3 months ago
P2P Network for very large virtual environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) netw...
Romain Cavagna, Christian Bouville, Jér&oci...