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CEC
2008
IEEE
14 years 11 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob
ALIFE
2007
14 years 9 months ago
Evolving Virtual Creatures and Catapults
We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on ...
Nicolas Chaumont, Richard Egli, Christoph Adami
IV
2000
IEEE
95views Visualization» more  IV 2000»
15 years 2 months ago
3D Virtual Warehouse on the WEB
In the emerging field of E-Commerce we show the great potential interest to create 3D virtual shopping centers. The study of a specific application: the creation of an electric ho...
Michel Buffa, Jean-Claude Lafon
CDC
2010
IEEE
145views Control Systems» more  CDC 2010»
14 years 4 months ago
Design and experimental implementation of a compliant hybrid zero dynamics controller for walking on MABEL
Abstract-- This paper extends the method of virtual constraints and hybrid zero dynamics, developed for rigid robots with a single degree of underactuation, to MABEL, a planar bipe...
Koushil Sreenath, Hae-Won Park, Ioannis Poulakakis...
89
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CW
2008
IEEE
15 years 4 months ago
Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback
Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of VR-based interaction. However, the size of the...
Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jer...