In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on ...
In the emerging field of E-Commerce we show the great potential interest to create 3D virtual shopping centers. The study of a specific application: the creation of an electric ho...
Abstract-- This paper extends the method of virtual constraints and hybrid zero dynamics, developed for rigid robots with a single degree of underactuation, to MABEL, a planar bipe...
Koushil Sreenath, Hae-Won Park, Ioannis Poulakakis...
Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of VR-based interaction. However, the size of the...
Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jer...