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HERCMA
2001
126views Mathematics» more  HERCMA 2001»
14 years 11 months ago
Why computerized models to control virtual Humans?
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Daniel Thalmann
ICAT
2006
IEEE
15 years 3 months ago
Steering Behavior Model of Visitor NPCs in Virtual Exhibition
Abstract. We propose steering behavior model to simulate virtual characters (NPC) which walk around in virtual exhibition environment and see exhibits one by one just like humans d...
Kyungkoo Jun, Mee Young Sung, Byoungjo Choi
CGVR
2006
14 years 11 months ago
Evolutionary Design of Virtual Plants
- This paper presents a technique of evolutionary design for plants in virtual worlds, inspired from Richard Dawkins' adaptive walks within the space of biomorph structures. T...
Stefan Bornhofen, Claude Lattaud
EP
1998
Springer
15 years 1 months ago
Mathematical Tools for Computer-Generated Ornamental Patterns
This article presents mathematical tools for computer-generated ornamental patterns, with a particular attention payed to Islamic patterns. The article shows how, starting from a p...
Victor Ostromoukhov
ITICSE
2010
ACM
15 years 2 months ago
PhidgetLab: crossing the border from virtual to real-world objects
Teaching pupils the ideas behind objects in programming languages can be difficult since these concepts are mostly and not comprehensible at first sight. Etoys as a visual progra...
Michael Haupt, Michael Perscheid, Robert Hirschfel...