Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Abstract. We propose steering behavior model to simulate virtual characters (NPC) which walk around in virtual exhibition environment and see exhibits one by one just like humans d...
- This paper presents a technique of evolutionary design for plants in virtual worlds, inspired from Richard Dawkins' adaptive walks within the space of biomorph structures. T...
This article presents mathematical tools for computer-generated ornamental patterns, with a particular attention payed to Islamic patterns. The article shows how, starting from a p...
Teaching pupils the ideas behind objects in programming languages can be difficult since these concepts are mostly and not comprehensible at first sight. Etoys as a visual progra...
Michael Haupt, Michael Perscheid, Robert Hirschfel...