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APGV
2009
ACM
137views Visualization» more  APGV 2009»
15 years 4 months ago
Transitional environments enhance distance perception in immersive virtual reality systems
Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal facto...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Mark...
SI3D
2003
ACM
15 years 2 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
VIS
2004
IEEE
116views Visualization» more  VIS 2004»
15 years 11 months ago
Immersive Design of DNA Molecules with a Tangible Interface
This paper presents an experimental immersive interface for designing DNAcomponents for application in nanotechnology. While much research has been done on immersive visualization...
Hiroshi Ishii, Peter Schröder, Steven Schkoln...
SAC
1998
ACM
15 years 1 months ago
Applying videogame technologies to video conferencing systems
We have developed a desktop meeting environment named FreeWalk that supports casual meetings in a 3-dimensional (3D) virtual shared space, community common. Tools for human commun...
Toshikazu Nishimura, Hideyuki Nakanishi, Chikara Y...
IVA
2009
Springer
15 years 4 months ago
Animating Idle Gaze in Public Places
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Angelo Cafaro, Raffaele Gaito, Hannes Högni V...