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VR
2011
IEEE
286views Virtual Reality» more  VR 2011»
14 years 1 months ago
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection
When viewed from below, a user’s feet cast shadows onto the floor screen of an under-floor projection system, such as a sixsided CAVE. Tracking those shadows with a camera provi...
David J. Zielinski, Ryan P. McMahan, Rachel B. Bra...
VR
2011
IEEE
224views Virtual Reality» more  VR 2011»
14 years 1 months ago
Velocity-dependent dynamic curvature gain for redirected walking
—Redirected walking (RDW) techniques allow people to walk in a larger virtual space than the physical extents of the laboratory. We describe two experiments conducted to investig...
Christian T. Neth, Jan L. Souman, David Engel, Uwe...
ICPR
2004
IEEE
15 years 10 months ago
An Immersive Telepresence System with a Locomotion Interface Using High-Resolution Omnidirectional Movies
This paper describes a novel telepresence system which enables users to walk through a photorealistic virtualized environment by actual walking. To realize such a system, a wide-a...
Sei Ikeda, Tomokazu Sato, Masayuki Kanbara, Naokaz...
CGO
2006
IEEE
15 years 3 months ago
Constructing Virtual Architectures on a Tiled Processor
As the amount of available silicon resources on one chip increases, we have seen the advent of ever increasing parallel resources integrated on-chip. Many architectures use these ...
David Wentzlaff, Anant Agarwal
VRST
2004
ACM
15 years 3 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida