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RT
1997
Springer
15 years 2 months ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
ICPR
2008
IEEE
15 years 11 months ago
Automatic eye state recognition and closed-eye photo correction
In this paper, we present an approach for eye state recognition and closed-eye photo correction. For eye state recognition, AdaBoosted cascade open-eye detectors of different scal...
Haizhou Ai, Zhaojie Liu
ICCV
2011
IEEE
13 years 10 months ago
Unwrapping Low-rank Textures on Generalized Cylindrical Surfaces
In this paper, we show how to reconstruct both 3D shape and 2D texture of a class of surfaces from a single perspective image. We consider the so-called the generalized cylindrica...
Zhengdong Zhang, Xiao Liang, Yi Ma
SIGGRAPH
1999
ACM
15 years 2 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
CG
1998
Springer
14 years 9 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra