This paper proposes a digital watermarking algorithm for 2D vector digital maps. The watermark is a robust, informed-detection watermark to be used to prevent such abuses as an in...
We present an algorithm for finding a meaningful vertexto-vertex correspondence between two 3D shapes given as triangle meshes. Our algorithm operates on embeddings of the two sh...
This paper investigates compression of 3D objects in computer graphics using manifold learning. Spectral compression uses the eigenvectors of the graph Laplacian of an object'...
This paper presents a robust non-blind watermarking scheme for subdivision surfaces. The algorithm works in the frequency domain, by modulating spectral coefficients of the subdi...
We propose a mesh segmentation algorithm via recursive bisection where at each step, a sub-mesh embedded in 3D is first spectrally projected into the plane and then a contour is ...