Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
In this paper we present the Dynamic Grow-Shrink Inference-based Markov network learning algorithm (abbreviated DGSIMN), which improves on GSIMN, the state-ofthe-art algorithm for...
We consider the problem of decentralized detection under constraints on the number of bits that can be transmitted by each sensor. In contrast to most previous work, in which the ...
XuanLong Nguyen, Martin J. Wainwright, Michael I. ...
We propose and study a new information transmission problem motivated by today’s internet. A real number, perhaps representing control information in a network, is encoded using...
Abstract. Peer-to-peer (P2P) architectures exhibit attractive properties for a wide range of real world systems. As a result they are increasingly being applied in the design of ap...
Steven Willmott, Josep M. Pujol, Ulises Cort&eacut...