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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
IPPS
2000
IEEE
15 years 2 months ago
Monotonic Counters: A New Mechanism for Thread Synchronization
Only a handful of fundamental mechanisms for synchronizing the access of concurrent threads to shared memory are widely implemented and used. These include locks, condition variab...
John Thornley, K. Mani Chandy
IPPS
1999
IEEE
15 years 2 months ago
Using Channels for Multimedia Communication
In this paper we present a paradigm to express streams and its implementation. Streams are a convenient mechanism to communicate multimedia data, for example video or audio, betwe...
David May, Henk L. Muller
OTM
2007
Springer
15 years 3 months ago
Improving on Version Stamps
Optimistic distributed systems often rely on version vectors or their variants in order to track updates on replicated objects. Some of these mechanisms rely on some form of global...
Paulo Sérgio Almeida, Carlos Baquero, Victo...
SPAA
2003
ACM
15 years 3 months ago
The load rebalancing problem
In the classical load balancing or multiprocessor scheduling problem, we are given a sequence of jobs of varying sizes and are asked to assign each job to one of the m empty proce...
Gagan Aggarwal, Rajeev Motwani, An Zhu