In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
With the rise of community-generated web content, the need for automatic assessment of resource quality has grown, particularly in the realm of educational digital libraries. We d...
Philipp G. Wetzler, Steven Bethard, Kirsten R. But...
iCamp is an EC-funded research project in the area of Technology Enhanced Learning (TEL) that aims to support collaboration and social networking across systems, countries and disc...
Barbara Kieslinger, Fridolin Wild, Onur Ihsan Arsu...
Electric power generation requires a great deal of production equipment, such as steam turbines, boilers, etc., how to insure the well-run condition of such equipment is the key f...
The Communications Engineering Branch of the National Library of Medicine is collaborating with the National Cancer Institute (NCI) in developing applications for medical educatio...
L. Rodney Long, Sameer Antani, Jose Jeronimo, Mark...